If you know what this is, and know anything about. I’m really curious to know, after you edit a curve in the response curve editor, where does it store that information?
in script it still says just
var acurve = AnimationCurve.Linear(0, 0, 10, 10);
so where is it keeping the curve edits from the response curve editor?
Also is there anyway to edit curves like that with the builtin animation editor?
Exactly:
The problem is:
Seems curves from clips created in runtime (via script) disappear when the program stops, so we can’t edit them in the editor.
What I want is to edit curves in the Animation Panel and then make arbitrary position-time reads with the Evaluate AnimationCurve’s function.