Animation API response curve editor

If you know what this is, and know anything about. I’m really curious to know, after you edit a curve in the response curve editor, where does it store that information?

in script it still says just
var acurve = AnimationCurve.Linear(0, 0, 10, 10);

so where is it keeping the curve edits from the response curve editor?

Also is there anyway to edit curves like that with the builtin animation editor?

I subscribe this unanswered question.

A new animation clip asset is created when you add a curve for the first time. All the curve data is stored there.

Hello andeeee. Thanks for your answer.

Exactly:
The problem is:
Seems curves from clips created in runtime (via script) disappear when the program stops, so we can’t edit them in the editor.

What I want is to edit curves in the Animation Panel and then make arbitrary position-time reads with the Evaluate AnimationCurve’s function.

(I’m asking for this also in this thread:
http://forum.unity3d.com/viewtopic.php?t=53603&highlight=response+curve+editor)