So in my game I’m going to be having multiple melee weapons all with three different animations, what I want is to have the multiple Attack1’s (first attack animation of each weapon) in an array, and same with Attack2’s and Attack3’s. I got that working but now how do I play an animation from that list without saying like animation.Play("FirstWeaponAttack1"); Which is entirely useless because I would have to continuouly call it for each different animation which makes the arrays useless, I’m trying to do something like this animation.Play(Attack1s[0]); but obviously that doesn’t work, is there a way to do it? Thanks.
If Attackls[ ] is an array of Strings it should work fine.
Ok I’ll try that. It’s kinda suprising and confusing that you can’t play an animation from an Animation Clip Array, but whatever works.