Animation auto-import filenaming scheme

I’m importing animations and characters from an old project. They’re all FBX files using the *@.fbx filenaming for auto-assembly on import, but this doesn’t seem to be the case anymore.

Does Unity 5.x no longer automatically associate animations with models using this method?

Well, you can go into your old project, make prefabs of the characters WITH the animations attached.
Then import your model then animations separately to the new Unity Project then the Prefab. After that it (SHOULD) have those animations attached.

Does this mean Unity 5.x no longer supports that feature at all?

Thank you for the reply.

Hm… Most likely not. But, again I’d try the prefab way. That way should keep all of your animations as is.

That method DOES work I believe when it comes to textures. (When importing .fbx files, you’d get a folder in your imported folder called “materials”. If no actual material came from the .fbx file, the name of the material in it will be “No Name”)

Also, this may help you a bit on the folder naming scheme: http://wiki.unity3d.com/index.php/Special_Folder_Names_in_your_Assets_Folder

As for auto-import… Don’t think such exists (Anymore?) with this current version of Unity. :S