Hello!
I am a new user of unity, and I’m currently having trouble wrapping my head around how animations work in unity.
I’ve just made and animated my character in 3D max, and separated each animation into its own file (eg. Idle, run etc). I, then, exported each animation into its own FBX file with the naming conventions ‘modelname@idle.fbx’, ‘modelname@run.fbx’. I also have one more ‘modelname.fbx’ with no animation.
I’ve read that naming it this way will somehow merge all the separate animations into the modelname.fbx? I don’t see this happening and I’m not sure if I should.
Could someone explain to me the process of getting animations into my playable character? I even tried scripting a public AnimationClip variable and dragging my ‘idle’ animation clip into it. When I run the game, nothing happens, and the animation doesn’t play.
Please help!