Animation blending / layering - minor question

Hey all,

Just a quick question regarding animation layering. Say i’ve got a run/walk cycle right, and the player is running around, say it’s set to layer 0… But then say I want to layer another animation over the top of it (on layer one), but I only want layer 1 to overwrite the TOP half of the body (from the root joint up), I want the bottom half to keep playing the layer 0 animation. What is the standard approach for this? Should I be disabling joint animations throught code, or should I clear out all the keys from below the waist in Maya before importing?

The simplest approach is using AddMixingTransform:

Perfect, just what I was looking for. Thank you =)