Animation causes character to pass through terrain

Hi,

I have an animation which, when executed while the player is on a steep hill, causes the player to fall through the terrain. What’s the best way to prevent this from being possible? Thanks

What collider are you using on the character?

If you are using mesh, and the animation does or does not edit the mesh collider, that could be why it falls.

How to prevent this: Fix the model/animation OR try other colliders (Remember that using “isTrigger” will make objects pass threw each other.

Thanks, I’ll try. He’s currently just using a character controller. I did try adding some sphere colliders on his bones but that didn’t do it