Animation Causes Enemy to Scale Down

So I’m animating an enemy, who chases the player when coming into line of sight. I have the enemy scaled up to 2 but when the running animation is initiated it resets the scale of the enemy to 1 and stays at 1 after the animation cycle ends and reverts to idle. It isn’t scale keys or “Write Defaults,” I’ve tried trouble shooting with those.

This just feels so simple yet isn’t working and it’s driving me insane.

I would guess you need to scale the sprites in the animations as well. It sounds like you are having the same issue as this person, so ill just drop the link and try their method out and see if it helps you.