Hello,
I have a humanoid with simple walk forward/backwards animations using Unity’s Mecanim tools. When the button is pressed to play the animation, it all works as expected except for a movement problem. The transform does not change, but the rendered model “hops” backwards a small amount at the first play through of the animation, something that is not in the animation clip. Due to the unchanged transform I am fairly confident it is not a code problem, and I just recently started learning Mecanim so I believe the problem is somewhere there.
Any help would be appreciated!
I had the same problem, try this: In the animation screen right click the start position keyframe and change both tangents to Linear. That worked for me, all though I was creating a animated menu. But it stopped all unwanted movement for me. I’m not sure what it’ll do with complex movements. But do try :)!