So, I just imported the running animation for the player and I dont know what happend. The sprite sort of glitches and goes down, in the ground. I created the animation in aseprite like the other ones and nothing went wrong with them, as you can see in the inspector of those different sprites, its a bit different talking about the properties and the other stuff, maybe it has something to do with this. I already overworked the animation, there should be nothing wrong and it shouldnt go straight down. Thanks for the help :>
Hey, I’m new here, but I think the problem is the pivot point of your sprites.
You need to open the Sprite Editor and select each sprite you’ve drawn. Once selected, you’ll see a blue pivot point—by default, it’s usually in the center of the sprite.
To fix your issue, you need to adjust the pivot position for each sprite individually. If you notice that your character shifts position on a specific frame, try moving the pivot point slightly lower. Click Apply, then check the Animator Window to see how the adjusted frame looks.
Repeat this process for all sprites to ensure smooth animation. Hope this helps!
Herse a Video of mine for better explain:
Damn man it worked, thank you very much! I wouldve never known the answer
No Problem, i had the same problem haha
