animation clampforever and isanimating

how do i test if a clampforever clip is playing ?
isplaying always returns true after the clip is done playing (but i suppose is in forever land)

Technically it is still playing, but I understand what you want to do.

Perhaps you could just test if the time of the animation equals the length of the clip?

Rune

With crossfade I’ve had to use clampforever to avoid popping.

I will test the time of the clips.

another way could be animation events, but I haven’t touched those yet.

I tested normalizedTime and if it’s >0 and <1 it’s animating
normalizedTime of a clampforever clips goes beyond 1