Hello, I have a character with some animations made in Blender and I created a new one using the Animation Rigging package in Unity. I want to make a cutsence using Timeline and stitch together a walking animation made in Blender and the animation I made in Unity. However, I need to apply an offset to the Unity animation since the first animation moves the character position. Unfortunately, when I select the animation clip, the options Clip Transform Offsets don’t appear in the inspector, which is where I would be applying this offset.
Does anyone know why this is happening and how to fix it?
Cheers