Animation clip in timeline has no Clip Transform Offsets fields

Hello, I have a character with some animations made in Blender and I created a new one using the Animation Rigging package in Unity. I want to make a cutsence using Timeline and stitch together a walking animation made in Blender and the animation I made in Unity. However, I need to apply an offset to the Unity animation since the first animation moves the character position. Unfortunately, when I select the animation clip, the options Clip Transform Offsets don’t appear in the inspector, which is where I would be applying this offset.

7753026--975693--upload_2021-12-21_16-8-6.png

Does anyone know why this is happening and how to fix it?
Cheers

Nobody knows?

Nobody knows?

Nobody knows?

I have the same issue: I can fix this by switching the character rig from Generic to Humanoid. Unfortunaltely I can’t do that in my project.

you might have another fix here

setting a Root node in rig tab in fbx import settings solved my issue; )