Animation clip is looping eventhough Loop Time is not checked

I have a state in animation controller that entered into if a bool parameter is set to true.
If the parameter is set to false, it should exit.
The animation is a change of stance, so it should be played only once and stay at the end frame.

However, the animation is looping for some kind of a reason, eventhough Loop Time is not checked.

Why is that?

The state should have “can transition to self” turned off.

That’s only exist in “Any State”

Ok, it was my mistake.
I had a blend script that made it look like looping but only the blending was looping.