I have created a custom built animation object that includes a skinned mesh renderer and an animation component. The animation component has multiple animation clips attached to it in the game object.
When I store this object in a prefab, the animation clips disappear. This is especially bad because I can’t regenerate the clips at runtime, only in the editor, making the prefab useless.
Does anyone know of a reason that Unity would strip out the animation clips when storing on a prefab?
Here are some screen shots, the first is my animation game object in the scene, complete with all of its clips. The second is the prefab with the clips missing.

