I have an organizational question about the animation controller. Currently, I have spritesheets for the character swinging each of the tools that will come in the game. However, I would like for the game to have different types of each tool, such as stronger tools that have different looks. I understand I will need a separate sprite sheet for the character given the art style, however when it comes to the animation controller the first thing that comes to mind is needing a blend tree for each of those sprite sheets.
Right now, as shown below, I have a blend tree for each of the Crude tools (which are the starting tools) that have animations/sprite sheets for each tool. Say I wanted to create the next set of tools that are stronger than these ones and the animations for it. Would I just need more blend trees and parameters? How do larger projects handle this in the animation controller? Say I have 5 types of each tool; what would I do?