Hello!
I’m trying to understand basic process for creating custom animations in Unity. I don’t have animation expierence, so there is a little mess in my head ) The main questions are:
- What is the best approach to create animation for custom characters? Should I make all animation inside 3d-modelling packet or some work can be done outside? Is there a way to edit animation after they have been created, for example, in fbx file?
2)Can i use avatar/mechanim system for non-humanoid characters? I also want to create basic humanoid shape, but with additional bones for equipment ( like dota2 system) - should i create custom animation for it inside fbx, or it’s possible to use build-in methods?
Many tutorials are about using animations files, created before, but not about creating ones )
3)Can animations be done with keyframe parameters in editor? The model file will provide information about skeleton and rigging, but can i make different animations with it in editor(like movesets, cinematic animations), without creating them outside? Should model be humanoid shape, or i can use any custom skeleton?
I’m sorry for language mistakes :3 Thanks for your time!