hi , guys I need help for the animation curve distortion problem
you see this is the animation curve I did in maya , some part I set it as a liner or step mode to keep the position locked .

but after I imported the FBX file into unity , I checked the curve in animation window , you can see unity turned it to smooth mode automatically ,which will make the character looks shaking …
Anyway to keep the curve exactly same as I created in maya ?
thanks lot .

The complex way, just edit the curves in Unity, right click on the keyframes and set your tangents. Just a tip, not a solution for your question about export from maya, never had that issue with maya and unity.
Unfortunately no, constant keys won’t come across from Maya correctly. You can bake them down, but that just gives you accuracy on frames, your sub frame tweens will still contain information they shouldn’t.
As asd234w4r5 suggests, you can copy the animation clip once it’s imported into Unity, which breaks the connection with the FBX file and lets you edit the clip in Unity, where you can set keys to constant again. This can be very tedious and makes simple reexporting impossible. It’ll depend on what you’re using the animation for.
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