I’m trying to change the out tangent of a keyframe and the in of the another one to have a “loose exponential curve” (I don’t want a mathematical exp curve, but something that resemble it)
void Start()
{
Keyframe key0 = new Keyframe(deadZone,0);
Keyframe key1 = new Keyframe(20,4);
AnimationCurve _StepCurve = new AnimationCurve(key0,key1);
StepCurve.preWrapMode = WrapMode.ClampForever;
StepCurve.postWrapMode = WrapMode.ClampForever;
StepCurve.keys[0].outTangent = 0.5f;
StepCurve.keys[1].inTangent = 0.7f;
``}
But the key0 gives me always a tangent at 0 and the key1 as well.Here what I got when I press play:
[12808-screen+shot+2013-07-04+at+19.44.02.png|12808]
Any guess?