Hi there, I wanted to know if it is possible to read out animation data to be used to move objects around rather than the intended vertices.
For instance: The animation data has information to animate a low poly mesh with vertices 0,1,2,3,4,5. In my scene I would have 6 objects (obj0,obj1,obj2,obj3,obj4,obj5). Is it possible to use the animation data intended for vertex location to be used as a Vector3 to move my objects around in the way normally the vertex should move?
I know it is a confusing question, but any insight would be great.
ps. I know there are options like bakeMesh for a snapshot of every vertex position, but those methods are a to big hit on performance, that is why i want to manually read out the animation data for the use of my objects position.