Animation defaults to (0,0,0)

Hi,
Would really really appreciate some help on this one!
I’ve done some simple animation with a sphere (modelled in Maya). When I save this within the Unity folder asset hierarchy everything is imported fine - the texture file, the mesh, the animation sequence. However, when I place this within the scene and enable the animation, the sphere defaults to position (0,0,0) and plays the animation from there! Arghhh! When I disable the animation, the sphere is position as intended and moves as intended - as soon as I enable the animation it appears at (0,0,0). I’ve checked that the model is in world space. I’m sure it’s something simple!

Any help would be greatly appreciated.

From a very exasperated newbie :slight_smile:

Found the answer from unity UnityAnswers - http://answers.unity3d.com/questions/12450/how-to-make-an-animation-follow-the-target

Just needed to parent the animated object to an empty GameObject!