Hi,
I can’t provide screenshots or files because it’s for a client so I’m just hoping someone’s come across this issue before.
My animation imports ok in the editor, but when I look at it through the camera (in the game view) the arms snap around near the end of the loop. It is a perfect loop there should be no snapping and is not in the editor or preview window.
I’ve gone through hell to make unity import animation and honestly it’s disgusting, there should be import settings that actually work.
There are no settings left to tweak or try, there’s just nothing - unity can not read FBX properly.
Mesh optimization off, animation compression off, was baked to a slave rig constrained to the proper rig, only geometry + slave rig imported etc. I’m doing it by the book and i’ve done everything in the bloody book.
Probably too much to ask for in this community but I kind of need a quick fix, since around here I generally don’t get a fix at all. Or a response.
If you need any more information or I’ve left anything important out just ask.
We’ve narrowed it down to something unity is doing, the fbx exported perfectly.