When i play, i am pressing mouse button and set animation to walk state, but if hero losed i switch hero’s game object to setActive(false) and show restart panel, after pressing restart button i set setActive to true, but animation doesn’t switch to idle state and all time displaying walking animation, but in animator window state setted to idle, how can i fix it?
weird… Have you tried to set to idle just before desactivate the gameobject ? could solve your problem, even if it doesn’t really answers to it
Hi @EgorkZe, I’m having the same issue. Did you fix it?