Hey there,
I read this manual (Unity - Manual: Coupling Animation and Navigation) about using a NavMeshAgent driven by animation.
I was wondering, as I don’t like the animation with the 2D BlendTree too much, if it’s possible to use the Locomotion Animator from the MecanimExample (Unity Asset Store - The Best Assets for Game Making). This would use Speed, AngularSpeed and Direction as parameters instead of shouldMove, velX and velY.
Anyone an idea how to do this?