Animation driven NavMeshAgent with Speed, AngularSpeed and Direction as parameters.

Hey there,

I read this manual (Unity - Manual: Coupling Animation and Navigation) about using a NavMeshAgent driven by animation.

I was wondering, as I don’t like the animation with the 2D BlendTree too much, if it’s possible to use the Locomotion Animator from the MecanimExample (Unity Asset Store - The Best Assets for Game Making). This would use Speed, AngularSpeed and Direction as parameters instead of shouldMove, velX and velY.

Anyone an idea how to do this?

Much stupid, such lazy.

After some digging I found that there is an example scene (Nav Mesh Example) in the Mecanim Example package from the op that explains exactly what I was trying to do.

greetings