i want to know if it´s possible to copy and paste selected keyframes to make accurate animations? (camera-animations for example. start on position 1 - to 2-3…and the last one is the first one to get a smooth round…)
p.s: pause/resume animations aren´t available yet?
I don’t think you can copy/paste keyframes, but the numbers that appear next to the animated parameters are actually text boxes. You could enter the values separately (admittedly harder work than just copying and pasting the whole keyframe).
I’m not sure exactly what you mean by pausing and resuming animations. You can do this from a script and you can keep parameter values constant over time with the animation editor… is there something else beyond this that you need to do?
I’m going to necro this question because in Unity 5, in 2015 I’m still looking for this functionality. The ability to copy and paste a keyframe within the animation editor window.
one additional note on copying and pasting keyframes. You can copy keyframes and paste them onto another object with the exact same name and hierarchy.