This relates to another question I have, but may have a different, un-related solution.
If I have two animations. Each has a single ‘frame’ at time zero. I’d like to transition between those two states over a specific duration (using Transition Duration). Imagine I’m fading a sprite in/out. However, if I add an animation event at time zero - it never gets called.
In relation to my other question, what I would really want, is for the animation event to be called only after the transition is complete.
Using transitions should allow you to create a bunch of states and then elegantly transition between them. But it seems broken.