Hello
I am having a problem with a looping animation. Every time the animation restarts, it triggers all animation events. This is what the dopesheet looks like:

This animation is inside a timeline, not sure if it makes any difference.
Any ideas what could be causing it?
Thanks
When you call SetTime on a Playable, it jumps the time but also triggers any animation events between the previous and current time when it next evaluates. I work around this in my Animancer plugin by simply calling SetTime twice in a row, but I’ve never used Timeline so I’m not sure if it’s possible for you to do the same.