Animation Events (Finding Methods Quicker)?

I have been using events in the animator for a while, and I understand them, and they do what I need them to do. I do feel that it is a bit cumbersome to have to scroll through every single method attached to the Game Object in order to find what I need. Is there a quicker way to do this? Is there a search field I am missing, or possibly somewhere I can direct the event to look into a certain script, then scroll through methods? Some of my more complex objects can have hundreds of methods, from many different scripts, and they are not even organized in any special way. Heck, even if the scroll window would sort them 1-9 a-z or something like that it would be a real time saver for me (especially when my myopic self misses the method and keeps on scrolling looking for it, only to have to re-scroll through them all). Or if there was some way to omit methods from being considered in the event, methods I never intended to use in an animation event, would be amazingly beneficial. Including screen snip of what I see when I try to use this feature for reference.

Thanks everyone for constantly helping me out here BTW. :grin: