animation events fire twice while timeline is open and editor is in playmode

I’m seeing animation events fire twice.

Here’s the output of a debug:

fired
UnityEngine.Debug:Log(Object)
Speech.SpeechGUIController:OnAppearStart() (at Assets/Scripts/UI/Speech/SpeechGUIController.cs:26)


fired
UnityEngine.Debug:Log(Object)
Speech.SpeechGUIController:OnAppearStart() (at Assets/Scripts/UI/Speech/SpeechGUIController.cs:26)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

This was previously reported and should be fixed in 2018.4.13f1, 2019.2 (11.f1), and in timeline package 1.2.4 (for 2019.3 and later).

1 Like

Oh fantastic, thanks!