I’m seeing animation events fire twice.
Here’s the output of a debug:
fired
UnityEngine.Debug:Log(Object)
Speech.SpeechGUIController:OnAppearStart() (at Assets/Scripts/UI/Speech/SpeechGUIController.cs:26)
fired
UnityEngine.Debug:Log(Object)
Speech.SpeechGUIController:OnAppearStart() (at Assets/Scripts/UI/Speech/SpeechGUIController.cs:26)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)