Animation Events in Timeline

Hello.

I have an animation clip with animation events defined:

When I drag this animation clip to Timeline editor it plays the animation but without triggering the animation events.

Is there a way to solve this? My animation events call a script that changes the eye/mouth base material offset, I’m manually syncing the facial animation with the model animation using animation events, the animations are kinda useless if face doesn’t change.

Hi,
This was a known issue, and should now be fixed. can you tell what unity version are you using right now?

AnimationEvents not triggering in Timeline is a known issue. There is a fix already completed for 2018.1, and we are determining if the fix is possible to be backported to 2017.3 (beta) and possibly to a patch in 2017.2.

Thanks for responses, my Unity version is 2017.2.0f3

Allright, like Sean said, it isn’t backported to your version yet. We are investigating the implications of briging that fix in 17.2 .

stay tuned.

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Did this get fixed in 2017.3?
I dont see anything in the release notes.
If not, can you provide a patch for us for 2017.3.0f3?

The fix was backported and is in 2017.3.1p1.

Thanks @seant_unity . Works as expected.

Hello, could anyone confirm if this fix has made it to 2017.4.12f1? I am not getting events fire from animations in timelines in this version, but I am not sure if I am doing something wrong or if this functionality is missing in my version. Thank you.