Hi,
I have problem with animation events - they are not triggered. I put minimal project into attachment and also recorded short video showing it: Dropbox - Error - Simplify your life
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If you run animation early after game start then there can be some lags due to initialization. If animation event is placed close to start it is fired. If it is placed in the middle of animation, it is skipped. And also skipped if placed in the end of animation. Seems like little starting lag causes skipping part of animation which makes sense, but events are not fired, which is bad.
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in second half of video I added 2 seconds delay before animation is started:
If event is placed in near the beginning of animation, it is fired. If placed in the middle of animation, it is fired too. If placed in the end (last frame) it is not fired, which is definitely bad. I found some issue with this in past, which was already marked as solved.
Using latest Unity (5.1.2)
2210485–146986–Min.zip (1.17 MB)