Hi there,
The animation doesn’t actually explode on import. But I hope that caught your attention
I’m working to put a weapon animation set into Unity, importing animations from blender in the form of FBX files. However, every time I import, the animations import incorrectly. This is most often apparent in differences in the hand positioning.
Take, for example:
The AR grip normally
The AR grip after fully imported:
Any ideas? I’m losing faith in the fact that there’s a solution to this one.