Animation !Explodes! on import

Hi there,

The animation doesn’t actually explode on import. But I hope that caught your attention

I’m working to put a weapon animation set into Unity, importing animations from blender in the form of FBX files. However, every time I import, the animations import incorrectly. This is most often apparent in differences in the hand positioning.

Take, for example:

The AR grip normally

The AR grip after fully imported:

Any ideas? I’m losing faith in the fact that there’s a solution to this one.

What do you mean ‘fully imported’?

The right arm of ‘The AR grip normally’ seems weird

When I say fully imported I mean when I have set the rig type to humanoid