Animation exporting problems, Help required.

Im really new to blender, but i started learning to create assets to unity, So i created a small crossbow animation (Rigged and everything) and it works great on blender,but after exporting it in an FBX file i run into some problems.

  1. The model breaks:
    actually most objects stay intact but the “Strings” of the crossbow arent.

  2. The animation isnt playing:
    it says in unity that the animation is this there but it just wont play.

Ive been trying to fix it for over a week, it starts getting anoying, so i came for some help…
thanks.



If needed any more Images or something, il gladly add them.

@Avivyouker
How did you solve this?

I once had a similar issue. It was caused by some bones that I deleted but still were referenced with keyframes in some animations. So I was able to fix it by removing the keyframes for those no longer existing bones.

1 Like

That makes alot of sense. Nice.