basically, what i want is what the title says
You can check the animation[“fire”].time to see if it’s greater than zero.
Edit: Actually, it’s
animation.IsPlaying( “Fire” )
which I found by searching the scripting reference in .5 seconds
and that number, thats the time its been playing?
No, it’s not possible. That doesn’t make sense; animation is the animation component, not an animation clip. Do what Vicenti said; that’s what you need.
And that includes searching the scripting reference for half a second.