Animation flip the character the other way when S is Pressed

Hello,

Im trying to flip my character 180 degrees when the S key is pressed. Ive tried all kinds of things to make this happen and searched a million posts and Im still stuck. So heres my code I hope someone can help.

Quick Note: I have 2 camera set up one is a main camera top down view and a second camera (which is what Im looking through to see the character to rotate.

Ive tried:
transform.rotation = Quaternion.LookRotation(-transform.forward);

But it has some weird results. So onto the code:

var speed :float = 12;
var robotController :CharacterController;


function Start ()
{
	robotController = GetComponent(CharacterController);
	
	//set all animations to loop
	animation.wrapMode = WrapMode.Loop;
	
	//except shooting
	animation["shooting1hand"].wrapMode = WrapMode.Once;
	animation["idleTap"].wrapMode = WrapMode.Once;
		
	//Put idle and run into lower layers (the default layer is always 0)
	//Since Shooting is in a higher layer, the animation will replace idle/run
	animation["shooting1hand"].layer = 1;
	
	//Stop animations that are playing (in case user forgot to disable play automatically)
	animation.Stop();
}



function Update ()

{
		
	
	var forward = transform.TransformDirection(Vector3.forward); //move forward
	var curSpeed = speed * Input.GetAxis("Vertical");
	
	robotController.SimpleMove(forward * curSpeed);
	
	
	//forward animation 
	if (Input.GetAxis("Vertical") > 0.2)
	{
		animation["run"].speed = 1;
		animation.CrossFade("run");
	}
		
   else
		animation.CrossFade ("idleTap");
	
	
    //reverse animation 
   if(Input.GetAxis("Vertical") < -0.2)
   {
   		//animation["run"].speed = -1;
   		animation.CrossFade("run");
   		//ROTATE The Character 180 if the S key is Clicked
   		
   }
      
        
      //Shoot
      if(Input.GetButton("Fire1"))
      	 animation.CrossFade("shooting1hand");
      
          
}

anyhelp would be awesome.

transform.Rotate( transform.up, 180 );

Thank You Vicenti I really appreciate it :slight_smile:

No prob, glad to help. :slight_smile: