I am not yet a Unity user… but already had some interesting talks about it in the IRC Channel.
Currently I only own a PC.
So… I will have to buy a Mac before I can use Unity. I am not sure if I got insane after I saw the power of Unity… but yeah… I guess I’ll buy a Mac only coz of Unity. :lol:
Because my budget is limited I have to save as much money as possible for all other applications I will use.
I am a Blender/Milkshape3D user since some time and like it.
But I read that e.g. Blenders animation is not supported by Unity.
Are there any freeware/shareware tools out there I could use to animate e.g. my characters and import this animation into Unity ?
i just downloaded the milkshape demo to try it out later (working now). hopefully i can get blender models uvs into it somehow, blender seems to be the only low-cost program i can tolerate modeling in. the milkshape docs seem a bit sparse unless i’m missing something. does anyone know if you can bake lighting to a texture in it? (you can get blender to do it but its kind of a hack - would like something a bit less time consuming)
blender models uvs
the geo for sure but not through the .blend format. you should be able to get uvs in also. you’ll need to try different formats. i’d start with 3ds and obj (iirc they keep uvs). now that i think about it… what’s up with .x? i wonder if that will export animation out of blender. pretty sure milkshape supports it. could be a solution for the blender animation pipeline - use milkshape as a conversion to fbx tool. probably not the best workflow but for $20 total well hey…
bake lighting
don’t know for sure but i doubt it. milkshape’s a handy little tool but it is pretty low end.
[edit: yes milkshape is pc only. so $20 plus the cost of a pc ]
I think that Blender has several upsides and downsides. The defining quality is that it is FREE. I’m using it now, and this is starting to show more and more. I can’t use it to do any animations yet, and to start my game I must have at least a basic character and guns.
Does anyone own Milkshape? Can we use it with Blender (either do the modeling and animation in Blender and import or do the modeling in Blender and the animation in Milkshape)? How well do the models/animations import into Unity?
Blender imports and exports everything under the sun, so I don’t imagine there’d be any problem animating a Blender model in MilkShape.
If you plan to animate via bones, the app you animate in has to export fbx.
If, OTOH, you are an insane maniac who doesn’t mind saving every keyframe in your animation as a separate model and then animating them via the meshmorpher then you can do the animation in Blender now.
I saw an iMac for €1.000. Refurbished. -It’s sold now… just saw it. Crap.
Well I need some more days to clarify the financing.
And first wanna read some more posts and articles here… the last game engine I bought wasn’t really worth the money. So this time I really need a neat one.
Whats up with Clockwork 360?
No public testing atm?
Dr Jones n Socksy-
Cheers for that, I spent a couple of hours on it yesterday-Blender looks aOK so far. I also downloaded wings 3d too. I might hunt round the forums and find that post that said the cheapest way to get all 3d stuff done. It would be good to sus out all the licenses to find an effective way to model and animate for free in a comercial sense.
But free blender is awesome ay?
AC