I’m having an issue with the Animator system.
I have an animation clip that I made in unity for this mech model. All it does is move it down from y=36 to y=0. Let’s call it Clip 0. In the Animator, I transition this clip to a new clip (Clip 1) that is baked into the model. However, once it completes this transition, Clip 1 starts with y=0.
you can see below, that the rightmost keyframe on Clip 0 has y=0
I’m confused as to why Clip 1 bounces back up to y=36 after Clip 0 ends at y=0. Nothing in the UI (that I can see) changes the y, unless it’s looping back to the first frame of Clip 0 before starting Clip 1.
Any ideas on what’s going on here?

