Hey All,
I have 2 questions:
-
I’ve got a few 3rd party Animations. Most use 60 fps, but some use 30 fps. Any issues with mixing and matching? I’ve read Unity interpolates the to fill the gaps so the differences should be nominal but wanted to check?
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For one of the 30 fps animations, I’m getting some weird jittering on some of the arms and legs for just a brief part of the animation. It’s not on the whole body and not the whole animation. Any ideas what might be causing it? Runs smoothly in the preview window but I’m using physics so my animations use fixed time instead of normal update. I’ve got vSync on every frame.
Thanks in advance for the advice!
- MD