Animation frames skip while stepping through

Hi there,

i am trying to do some testing to make sure sounds play at the appropriate time and my characters are reacting to “hits” at the proper time, etc… but when i step through the game, the animations jump severely, resulting in making it impossible to properly test these cases. All i am doing is calling animation.Play(“walk”); am i doing something wrong? is there a way to get this to work?

Thanks,

Josh

okay so, it looks like the timestamp is the cause of this. so i answered my own question :-p