I exported a simple bouncing ball from 3dmax as a fbx file into Unity. I loop the animation and jumps accordingly, but when I tried a small script for the ball to move around, the only extra movement i get is the rotation. Are there any specific rules regarding mixing animations between 3dMax and Unity, because one of the things I Found out is I can’t access the animation curves I did in 3dMax to change their animation parameters in Unity.
Can anyone help me with a small script to fix my little problem. Thank you!
Thank you Joe Robins for your tutorial I watch it on Vimeo, thanks!
You can also refer the following ebooks which are also useful to you.
- 3ds max 7 Fundamentals
- 3ds max 6 Bible
- Maya At A Glance
- Model Rig Animate with 3ds max 7