I have an animated model of a girl getting eaten by a zombie and dying that I made in Blender. When playing the model animation in Blender it stays on the ground when she falls over to die but when I import the model into Unity that animation raises up off the ground during the fall and stays there. I can’t figure on why though.
Thanks for the reply. I’ve tried that setting too but it still acts all goofy. I’m positive at this point that it was a modeling error on my part for my animations. I’ve since then gone through more tutorials and readings to get better at it. Thanks again!
I had the same problem. I imported dying animation from mixamo. When the dying animation played the character would lie down in mid air and not on the ground.
So in the animation tab I changed the Root Transform Position (Y), Based Upon value to “Feet” instead of “Original”.
Now the dying animation works fine.
This solved my problem
Thanks, that helped me too.
Thanks, that helped me too
Thank you!
This worked for me!
Thanks from me too.
Wow great thanks
I had the same problem. I imported dying animation from mixamo. When the dying animation played the character would lie down in mid air and not on the ground.
So in the animation tab I changed the Root Transform Position (Y), Based Upon value to “Feet” instead of “Original”.
Thx so much!
and don’t forget push apply button
“Root Transform Position (Y)” field seems to be missing in the latest Unity versions.