Hi!
I’m getting stuck with this issue.
I have a “hurt” state animation that is called when an enemy hit the player and it’s disabled when the last frame calls an event “disableAnimation()”. It works fine at the begining, but when multiple enemys hit me, sometimes, the animation get stuck with the blue bar full.

I don’t know why it is happening and why the event to disabled the animation is not working in this case.
Regards