Animation Gets Clipped When Speed Is Changed (Mecanim)

Hello,

I just got all my code set for running my model’s animations, and it’s playing them fine, but I noticed that it was going too fast.

After changing the literal “Speed” parameter in the Animator, it didn’t slow down my animation; rather, it just clipped it to only the first few frames.

I also see the “preview speed” parameter, and that does exactly what I want, but it’s only for the preview.

I don’t see any other sort of speed options, so my question is:

Do I have to change the speed in the modeling program itself?

Make Sure no Script is Using Gameobject Animation or animator is applied to , if so change animation speed within script to see effect , other wise to render it will for sure clip it off … Happened to my friend one day

If Helped #OPKASHMIR