Hi all, Basically what i am trying to do is make a real-time cinematic in my game. What i have planed is when the game starts animation will play which will be walk. Now that works like a charm. But the problem that i am having is the animation walks in one spot i want him to walk to a point and then stop walking. Now i was thinking would this be best to do in in a 3d package i was thinking should i make the player walking to the door in Max or maya and then import it to Unity and just attach the camera to the player what do you think ?
secondly the second idea that i had was when unity starts play the animation on a loop, i know he will walk in the same spot. I was think to have the player walk to the other point by script while the animation is playing. if this is a good idea how would i do this ?