Hey guys,
What I want to do in my game is be able to have lots of cutscenes. My problem is that I dont know the efficient, dynamic way to do this. Do I create all cutscenes in Blender, or do I have to create a lot of Cameras in Unity and program them to move in a specific way when the timing is right? Both options seem to be a lot of pain in the a** and time consuming. Do you guys know of a way to create cutscenes fast?
I always recommend uSequencer when people ask this. You can download a free trial version. Scrubbing sequencers are the fastest way to create really good cutscenes right in Unity.