So I did this test model with an attack animation in Maya and saved it as .fbx.
But when I import it into Unity, it just stands still. It’s doing nothing, it seems to stay at keyframe 1.
Can somebody help me??
(I’m new to Unity)
Your mesh doesn’t seem to be skinned. There is an animation that, I think, animates bones, but mesh has normal mesh renderer instead of skinned mesh renderer. You probably did something wrong in Maya.