Animation I did with Maya doesn't work in Unity

Hi guys!

So I did this test model with an attack animation in Maya and saved it as .fbx.
But when I import it into Unity, it just stands still. It’s doing nothing, it seems to stay at keyframe 1.
Can somebody help me??
(I’m new to Unity)

Greetings and thanks in advance!

Files here:
1599393–96410–$testChar_attack.rar (218 KB)

You can’t just import it, you need to make an animator controller. Read the docs or watch the lessons: Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D | Unity Learn

Thanks for the response!
But as far as I know it should show me the animation at least in the preview window - but it doesn’t.
That’s what I mean…

Your mesh doesn’t seem to be skinned. There is an animation that, I think, animates bones, but mesh has normal mesh renderer instead of skinned mesh renderer. You probably did something wrong in Maya.