Animation import issue with Cinema 4D R11

Hello, I have a few animation frames:

Door 1 Open Frames :0-5
Door 1 Close Frames :6-10
Door 2 Open Frames :11-15
Door 2 Close Frames :16-20

when unity imports the animation and I split the frames up, the first issue is that the frames dont match the frames in Cinema 4D. For instance Door 1 open is 0-4 and close is 6-9. not what it is in Cinema 4d.

I can live with that, but the 2nd issues is one that I can’t live with.

When I activate door 1 animation for either open or close, it makes door 2 move just a little. So the door is a little open. I have checked the frames and they do not overlap. I have even separated the frames by 20 in Cinema 4d and that still does not help!

Please help!!

UPDATE: It seems that what ever animation I active, all of the animations after that are effected! So, if I run door 2, then door 3 moves a little, but door 1 does not!

On top of that, Cinema 4D badly exports FBX.

I had the same issue, until I managed to convert those FBX in 3DS, and then no more keyframe offset problem.

Ok, I figured out the problem!

I had to change the FBX Export Settings “Translation Key Filter” to 0, that solved the animation issue!

Thanks!

JL