Okay, so when I animated a Gun for a first person view, you know walk run shoot etc. I animated it in 3D max 2009 I exported as FBX 2009 I imported into unity and made it a child of my character but when I run the game the gun either teleports to position 0,0,0 or it scales to twice its size and appears behind my character… I don’t know it the coordinates I used while animating in max made a difference or if I have my scaling wrong but I’ve been looking for a solution for a long time now and its beginning to get frustrating.
any suggestions?
Thanks!