Two weeks ago I installed unity, and i have watched all days lots of tutorials and stuff, (willgoldstone has really nice beginner tuts) but, now, I have made lots of plans for my new game, but i will first practise and test a lot, im making a 2d game, and i want to learn how to work with animations and stuff, now i wanted to learn how to make player that has a weapon that can shoot and reload in unity with help of maya, to learn 3d modelling and animating, and learn how to import all the animations in Unity3D and let the player shoot and stuff, but however, I searched everywhere on Google, Youtube and this forum, but i dont know:
- Must i make the player together with the guns or can i model them separate, so make a player in maya and in another project/scene the gun? Yes, I want later (when done with this, and like to practice further to use more guns in the game with a shop and upgrade system to buy new guns etc…
A. If they have to be modelled and animated separate (asked in question 1), how to make the gun reloading? Animate the player and the gun separate? How?(size, rotating, position with hands and gun??) And how to put the gun and player together in Unity3d?
Or B. If have to make and animate the player and gun together, do you have to replace the player when changing the weapon?
2nd. How to import animations? can you export them separate from maya? and how does unity know when to use that animation? Example, reloading weapon… I dont understand anything from that animation import system at all…
Thanks in advance,
Hopefully someone has time to tell me how, or give me a link to a (video)tutorial, thread or something like that.
And yes, i have done the lerpz tutorial, but didnt really understand it because they made and imported the animations already :S