When I import an animation (using the @animationname convention, there are transform panels - one on the root object and one on each of the bones. They’re greyed out though. I can’t edit them. These seem like they would be useful to fix problems with axes between software packages. Sometimes Unity uses them automatically to apply a 270 degree rotation to fix Y-Up / Z-Up discrepancies. I can’t find any way through scripting or through the editor to use them myself though. Is there a way?
I’ve added a screenshot to demonstrate the inspector sections I’m referring to.