Animation import

Hi all

Not sure if the issue is blender or unity. From blender I save a .blend file and I attempt to name the animation but on import it is always called ‘default take’. Needless to say with many default takes it is becoming confusing. So I guess either I am doing it wrong in blender or the automatic import in unity is incorrect. Any advice welcome.

thanks

http://forum.unity3d.com/threads/111098-.blend-import-has-Default-Take-animation