Animation Import

when importing to animations to unity, it is possible to import seperate files with animations to 1 object, and importing one object and split animations in unity.

is there a performence difference between these 2 methods? or does unitys engine handle them both the same way? (not mentioning disk space)

Thanks

They’re both handled the same way and you get the same result after import. The two methods are provided because they each have advantages from a workflow point of view.

ye i know the advantages of both methods. so thats good news, thanks :slight_smile: